

For the actual toy, 45x45 pixels and bigger is pretty good! It all depends on what you want! You can go big, small, medium, etc. The shelf image should be around 35x35 or 30x30 pixels at most. This is how your toy will look when your pet is playing with it.Īgain, click the dropdowns and change all of those images to what you want your toy image to be. After step 7 click save and open up "Shew_k1" Only import images when you have the five "Frame" options clicked on.Ĩ. DON'T click "AwayA" and import a new image there. Import in the image you want to use There will be more on image specifics later. Then click on the 5 individual Frame options and click import. This is where you will edit the image for the toy when it's in the toy closet.Ĭlick the "AwayA" dropdown. It doesn't matter which you start with but let's open the "away" one first. You will be prompted to open "Shew_k1" or "Shew_k1_away" Say you chose to rename Chew_k1 to Shew_k1 like I did. Go to the replace option and replace all instances of "Chew_k1" to what you've been replacing it with in the above steps. It will automatically change the 7E27 underneath it.Ħ. HOWEVER, if your toy doesn't show up (there should be two chewy sneakers in your closet currently) you can change this number. The highlighted part where it says "10110" should be familiar, as it's what I chose for my new breedfile ID number. Where it says "Chewy Sneaker" change it to your new toyz name. After clicking the RCData dropdown on the bottom left and then clicking "1003" this is what shows up. I do not believe this is required though.ĥ. This will show up.Ĭhange the instance of "Chew_k1" again to whatever you were changing it to.įor where it says "Chewy Sneaker" change it to the name of your new toy. Normally it says: Gnawing on the Sneaker is a great way for Petz to play.Ĭhanging that text changes what shows up on the bottom of the screen when you pick up the toy in game.Ĥ. As you can see I have changed all the "Chew_k1" instances that I needed to to something else, in this case, "Shew_k1"Ĭurrently, I have clicked on "Bevent_Chew_k1" and this is what shows up. In the green highlighted items, you need to click on these and change those "chew_k1"'s as well.Īs this text is all probably confusing, here is a visual explanation:ģ. You only need to change the ones in orange if you want to change the sound the toy makes or the message that appears on the bottom of the screen. You could change it to "Ahew_k1" or "Chew_k2" or "chew_a1" or even "Bobb_B1" and so on.Ĭhange all the "chew_k1"'s highlighted in blue. You only need to change one letter/number. You need to change the text where it says "CHEW_K1" Here is how your new file should look (it'll say your toy name at the top instead of chewy sneaker though). You do not need to change the bottom number as it changes that automatically.Ģ. Some files overwrite each other, we will get to that later. Not all numbers work, so I suggest between 1019. Simply change the first number to one of the same number of digits. You will then be asked to save your toy as a new file. Then click File & Save as and choose a name for your new toy.
PETZ 5 MODIFY CARRYING CASE PRO
First you will need to go into LNZ Pro and open the "Chewy Sneaker" file.
PETZ 5 MODIFY CARRYING CASE SOFTWARE
~LNZ Pro and Tinker can be found on the Sherlock Software website.~ġ.

This tutorial will have tips to shave time off hexing and also requires a few things: LNZ Pro, a hex editing program, and Tinker. Also I have never hexed in P5 but I believe it would be the same steps, with the added step of having to add things to the carrying case. Hexing toyz on different bases is somewhat of a different process. This tutorial is for people who want to hex toyz in P4 off of the chewy sneaker.
